Some rare items, including weapons could be restricted, for example - you can use it, but only if you reached some level. true! But never happens like rapid progression without player effort. Someone may tells, but many other games offering rare findings. If something like this happens should I ignore any drops? This is not an exploit, just possibility to be "in good time in good place" when strong mobs fighting each other and if they dropping something, why I should resist to pick it up?
This rapid progression based on PURE LUCK! Easily I completed all white, green, blue, purple and some gold tasks without an effort. I need to tell, I was barely green **.Īnd then I found golden weapon. I encounter some fights and I ad no reason to pick whatever was left. under cracks in the ground, in logs, ontop of mountains ETC. Not to mean you can find gear randomly out in the world. Luring mobs to npcs defeats the purpose of this game being an adventure game. Simply go to a town get white quests do those, do green quest then blue. Originally posted by Nelvah:This game is by no means based by luck. In a pokemon game, there is constant progression with clear goals, stronger opponents and a focus on training your pokemon and catching new ones.Ĭubeworld is more like running around, getting defeated by strong pokemon constantly until you get lucky and catch a strong pokemon ( get a strong weapon drop from a random npc ), and then defeating everybody with ease.Īnd sure, there are differences between pokemon games, but the core gameplay loop never changes. Heck, the current state of cubeworld doesn't look like pokemon at all. Right now, it would be more like if let's say you're playing pokemon, and you walk from one gym or city to another one you'l lose all your items when you get there and have to start with a beginner pokemon again from square one. But these are 2 different games! Cubeworld is one game! Sure, after you beat let's say pokemon red and then play pokemon ruby, you start all over again. Originally posted by Rednax:Cubeworld is not similar to pokemon. If anyone has any questions or needs help feel free to comment below. Bring back special sharing (Boat,Glider, Reins) I thought this was intended. I know you can equip it first before going off and it kind of fixes it but still this would help. Fix Hang glider from nose diving when using it. Possibly add knockback for enemies and players. You could also make them purchasable at a town. IMO we only need the boat and the reins permanently. Now that this is an adventure game we need to get around quickly to explore. In a zone maybe you can still find them but they only buff the move speed and sail speed. (Everything would be unlocked instantly but at least you have additional options to mix up the game play.
Talent/Skill tree that has a few branches so that you can switch up the game play. Things that could be implemented to make the game better You have to look at this game as a different game entirely of cube world 1. I've played this game for a good 30 some hours so far and the region locking and artifacts over leveling is good. You could bring the higher level pokemon over to make the game easy (aka + gear.) You get these pokemon aka gear to beat the game. Now amongst my travels some one explained this game to be similar to pokemon which is true.In pokemon you start in a new region with new pokemon in every game. In cube world 2 it's more focused on exploration. First off I need to clarify that this is a different game from cube world 1.